Deep Water

Pamela Freeman
Deep Water
Orbit. 2008

Disclaimer: same as for Blood Ties
Deep Water is the second volume of Freeman’s Castings Trilogy following Blood Ties. I gave Blood Ties four stars and Deep Water is better. The Australian edition is available now - the rest of the world must wait until September.
It continues the stories of the four main protagonists - Ash, Bramble, Leof and Saker - but their paths have diverged and each follows his or her own destiny. Clearly their paths will converge again but it will be in the third volume (Full Circle) for which we will have to wait another year.
Saker, the enchanter, continues to bring back the ghosts of the original inhabitants who were massacred by the invaders. As he gains in strength, purpose and knowledge the attacks become more dangerous and the major town of Carlion is invaded and many of its terrified citizens killed. As for book one, most of Saker’s actions occur off stage but his influence on the stories of the others is even stronger in this one.
This is the book in which we learn about Acton, the man who led the invaders through Death Pass a thousand years earlier, causing the formation of the eleven domains and the system of warlords which has controlled the domains every since. In Deep Water he is no longer the shadowy, larger-than-life legend of Blood Ties. Bramble is forced to re-live parts of his life seeing him always out of the eyes of his companions. She sits uncomfortably inside the minds of others, unable to communicate but seeing and feeling all that they see and feel. As more of Acton’s life unfolds she is forced to confront that fact that one-thousand-year-old legends are not a reliable guide to what really happened.
The first book ended with Ash and Bramble about to see Safred, the Well of Secrets. It is Safred, to whom the gods regularly speak, who informs them the key to dealing with the enchanter lies with Acton whose ghost must make reparations to the ancient dead. They reluctantly agree that they must do something and Bramble agrees to try and find Acton’s bones. Safred believes that Ash knows the songs that can raise Acton’s ghost but he has never heard of them. Ash sets of to find his father and discover why he was never taught them.
Leof, meanwhile, struggles with his conscience as he continues to serve the rapacious warlord, Thegan. Thegan is planning to become warlord of the entire eleven domains and doesn’t much care what he has to do to get there. Saker’s army of the dead throws his plans awry but, with the cunning of a true opportunist, he tries to turn it to his own advantage. By the end of the book he discovers that defeating the dead is harder work than defeating the living.
Unlike many epic fantasies we have not left world-building behind with the first installment. We continually learn new things about the world and the unseen forces which hold it together. The local gods are not, we find, all-powerful and all-knowing. There are greater powers that barely acknowledge their existence.
Enriching the world are more of the short stories of the common people, interspersed with the main narrative. These were one of the main strengths of Blood Ties and once again give the sense of a larger world around the main narrative - a world inhabited by real people, not just a backdrop of trees, villages and a cast of extras.
Deep Water ends on more of a “cliff-hanger” than Blood Ties. Major issues are left tantalisingly on the edge of resolution leaving the reader impatient for the final volume. It should be a cracker but we will have to wait until next year to find out. Four and a half stars.





Posts